• Served as the primary stills capture artist for the full lifespan of Halo: Infinite. Capturing characters, assets, environments, and action scenes for marketing, social, UI and editorial use
• Composed, posed, and lit complex scenes utilizing proprietary game engine and existing asset library
• Pieces featured across the game UI, Halo Waypoint blogs, Game Informer Magazine, Washinton Post, and a published Halo Encyclopedia
• Led the artistic production of over 2000 live service customization images. Developed tools, processes, and documentation to streamline image production from weeks of manual work to just a few days
• Transitioned to a UI Generalist role to support early production on Halo: Campaign Evolved. Assisted the presentation team, create icon designs, implement widgets, and string localization in Unreal Engine 5
• Provided 3D support to a multidiscipline creative agency. Designed and created photorealistic product renders, key visuals, store displays, AR filters, and social media imagery for major consumer brands.
• Crafted floor plan previsualizations for branded events, collaborating with the creative team to concept and model environments, maximizing impact within venue and budgetary limitations.
• Brands including Pepsi, Mountain Dew, Moët & Chandon, Rockstar Energy, Yonex