• Served as primary asset capture artist for the lifespan of Halo Infinite to create still images of scenes, assets, and environments for uses from marketing and social to UI and QA.
• Used internal studio tools to compose, light, and capture scenes in engine then elevate through post-processing as needed.
• Provided support to other teams such as asset exports and reference imagery, process documentation, and tools for automation.
• Worked as a UI generalist on Halo: Campaign Evolved. Assisted the presentation team via icon designs and technical UI tasks in UE5.
Collaborated with the 3D team and rest of the creative department to develop a variety of corporate imagery and designs presented via realistic renders for clients including Pepsi, Mountain Dew, Moët & Chandon, Hennessey, Yonex, and more.
Worked on Key visuals, social media content, experiential floorplans, in store display concepts, and AR filters.