Harrison Magby
Harrison Magby
3D Artist
Redmond, United States

Skills

Physically Based RenderingLighting3D ModelingHard Surface ModelingTexturingRenderingUV MappingPhotogrammetryPhotographyVideo EditingCompositingGame Development

Software proficiency

Blender
Blender
Cinema 4D
Cinema 4D
Maya
Maya
Photoshop
Photoshop
Figma
Figma
Affinity Photo
Affinity Photo
Premiere
Premiere
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Marketing Asset Artist
    • Company
      343 Industries
    • Movie
      The Pirate Cruncher
    • Year
      2017
    • Role
      Character Rigging, Assets Modeling+Texturing, Compositing
    • Company
      University Of Colorado Denver

Experience

  • Marketing Asset Artist at 343 Industries / Halo Studios
    Redmond
    January 2021 - December 2025

    • Served as primary asset capture artist for the lifespan of Halo Infinite to create still images of scenes, assets, and environments for uses from marketing and social to UI and QA.

    • Used internal studio tools to compose, light, and capture scenes in engine then elevate through post-processing as needed.

    • Provided support to other teams such as asset exports and reference imagery, process documentation, and tools for automation.

    • Worked as a UI generalist on Halo: Campaign Evolved. Assisted the presentation team via icon designs and technical UI tasks in UE5.

  • 3D Designer at Motive
    Denver, US
    July 2019 - January 2021

    Collaborated with the 3D team and rest of the creative department to develop a variety of corporate imagery and designs presented via realistic renders for clients including Pepsi, Mountain Dew, Moët & Chandon, Hennessey, Yonex, and more.

    Worked on Key visuals, social media content, experiential floorplans, in store display concepts, and AR filters.

  • Jr. 3D Designer at Motive
    Denver
    March 2018 - July 2019