Harrison Magby
Harrison Magby
3D Artist
Redmond, United States

Skills

LightingRendering3D ModelingTexturingUV MappingPhotogrammetryPhotographyVideo EditingCompositingGame Development

Software proficiency

Blender
Blender
Cinema 4D
Cinema 4D
Maya
Maya
Photoshop
Photoshop
Illustrator
Illustrator
Figma
Figma
Affinity Photo
Affinity Photo
Premiere
Premiere
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Marketing Asset Artist
    • Company
      343 Industries
    • Movie
      The Pirate Cruncher
    • Year
      2017
    • Role
      Character Rigging, Assets Modeling+Texturing, Compositing
    • Company
      University Of Colorado Denver

Experience

  • Marketing Asset Artist at 343 Industries / Halo Studios
    Redmond
    January 2021 - December 2025

    • Served as the primary stills capture artist for the full lifespan of Halo: Infinite. Capturing characters, assets, environments, and action scenes for marketing, social, UI and editorial use

    • Composed, posed, and lit complex scenes utilizing proprietary game engine and existing asset library

    • Pieces featured across the game UI, Halo Waypoint blogs, Game Informer Magazine, Washinton Post, and a published Halo Encyclopedia

    • Led the artistic production of over 2000 live service customization images. Developed tools, processes, and documentation to streamline image production from weeks of manual work to just a few days

    • Transitioned to a UI Generalist role to support early production on Halo: Campaign Evolved. Assisted the presentation team, create icon designs, implement widgets, and string localization in Unreal Engine 5

  • 3D Designer at Motive
    Denver, US
    July 2019 - January 2021

    • Provided 3D support to a multidiscipline creative agency. Designed and created photorealistic product renders, key visuals, store displays, AR filters, and social media imagery for major consumer brands.

    • Crafted floor plan previsualizations for branded events, collaborating with the creative team to concept and model environments, maximizing impact within venue and budgetary limitations.

    • Brands including Pepsi, Mountain Dew, Moët & Chandon, Rockstar Energy, Yonex

  • Jr. 3D Designer at Motive
    Denver
    March 2018 - July 2019