Automotive lighting / UE5 Practice

It's been awhile since I rendered a sleek car. Decided to practice by matching an existing car photo to learn more lighting. Initially created in Blender and rendered with EEVEE. Which I then expanded by bringing the model into Unreal, so I could experiment with Lumen and creating Substrate materials.

My goal for this wasn't be pixel perfect in matching the UE image to Blender, but more to understand how to transfer my workflow.

Corvette C7 Stingray model from Billy Mukhiddinov on Blenderkit.

Scene as in Blender EEVEE

Scene as in Blender EEVEE

Scene as in Unreal Engine

Scene as in Unreal Engine

Original reference image

Original reference image