It's been awhile since I rendered a sleek car. Decided to practice by matching an existing car photo to learn more lighting. Initially created in Blender and rendered with EEVEE. Which I then expanded by bringing the model into Unreal, so I could experiment with Lumen and creating Substrate materials.
My goal for this wasn't be pixel perfect in matching the UE image to Blender, but more to understand how to transfer my workflow.
Corvette C7 Stingray model from Billy Mukhiddinov on Blenderkit.